Bachelor of Design Arts - Major in Interactive Design
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About the Course
Master the art of interactive interfaces, user-centred designs, and prototyping with industry-standard tools and cutting-edge techniques. With a focus on human-centred design, user experience (UX), user interface (UI), and service innovation, you'll develop the skills to create interactive experiences for web, augmented reality (AR), virtual reality (VR), and more. Connect people to products and services through compelling digital experiences, evaluating software, prototyping, and testing.
Note: you need to apply for the Bachelor of Design Arts. You will commence study in your chosen major during your second trimester of the course.
CRICOS Course Code: 058836K
Learning Outcomes
Knowledge
- K1: Graduates will be able to demonstrate an advanced knowledge of the context, concepts, and principles of business entrepreneurship for creative industries.
- K2: Graduates will be able to identify and explain the business industry standards and expectations for a range of creative industries.
Skills
- S1: Graduates will have broad cognitive skills to analyze and evaluate information, concepts, and ideas aligned to entrepreneurship aligned to creative industries.
- S2: Graduates will have analytical and business skills to develop ideas appropriate for different outcomes and target markets for creative industries.
- S3: Graduates will have advanced analytical, verbal, and creative communication skills to present information in professional formats.
Application of knowledge and skills
- A1: Graduates will be able to apply their knowledge and skills through the practice of appropriate and effective ideas analysis and complex decision-making with a commercial and entrepreneurial business focus to achieve viable solutions.
- A2: Graduates will be able to demonstrate and apply knowledge and skills through the identification and evaluation of effective entrepreneurial practices aligned to appropriate industry and client briefs.
- A3: Graduates will be able to apply their knowledge and skills to complex issues and scenarios with responsibility and accountability for their professional practice and in collaboration with others within creative industries.
Profile
Successful Interactive Designers possess a unique combination of skills, including but not limited to:
Technical Proficiency
Master tools and software for effective creative execution.Innovation
Create unique solutions by blending existing ideas.Information Architecture
Organise data for user-friendly navigation and comprehension.User Research:
Analyse user insights to shape informed design decisions.
Career Prospects
Australia's Interactive Design industry offers dynamic career opportunities, with recent growth fuelled by demand for diverse digital experiences.
The sector employs 73,000 professionals, including UX/UI designers, animators, and developers.
High demand due to mobile tech and AR/VR advancements makes Interactive Design a promising field.
Career Fields
- Interactive Designer
- User Experience (UX) Designer
- User Interface (UI) Designer
- Service Designer
- Web Developer
- Web Designer
- Information Architect
- Game Designer
- Animator
Discover more opportunities on the Australian Government website.
Diploma & Accreditation
LCI Melbourne's Bachelor's degree is accredited by TEQSA, meeting international recognition standards.
Vital details and provider information are provided.
Visit the National Register for LCI Melbourne's regulatory status.
- Provider Name: LCI Melbourne Pty Ltd (formerly Academy of Design Australia Pty Ltd)
- Trading Name: LCI Melbourne
- ABN: 97 585 592 579
- Provider Category: Institute Of Higher Education
- Provider ID: PRV12113
- CRICOS Provider Number: 02201G
- CRICOS Course Code: 058836K
- Head Office: 150 Oxford St, Collingwood, Vic 3066
Required Materials
A list of required materials (e.g., for manual drawing) is provided at the beginning of each trimester. Any additional standard or student-licensed software required will be requested by mentors.
Learners are responsible for organising and purchasing materials for final designs.
- Digital device (Mac, PC, tablet)
- External hard drive (Mac/PC Compatible - 2T recommended)
- Adobe Creative Cloud Suite
- Microsoft Office Suite (or equivalent)
- Fontself
Opportunities
Purpose-built facilities and equipment
Access a range of discipline-specific facilities, such as:
- 3D Printer
- Computer lab
- Printing and scanning equipment
Explore different materials, patterns, and designs to effectively harness cutting-edge tools to craft and enhance your creative endeavours.
Acquire practical skills through hands-on experiences with industry-standard equipment, software, and technology.
Work experience
Getting a job is integral to the LCI Melbourne experience.
Professional Practice units follow a unique educational model combining work opportunities and industry-aligned curriculum.
Participate in:
- Industry projects
- Exhibitions
- VIP events
Gain sought-after experience while you study.
Admissions Criteria
Local applicants
- Satisfactory completion of Australian Year 12, or one of the equivalent qualifications as defined under minimum academic entry requirements.
- An Admission Consultation
ATAR scores are not used in the consideration of your application. Unscored VCE (or equivalent) is accepted for entry.
Students must be 18+ years of age at commencement of course.
Find out more about new exemptions for Year 12 applicants via VTAC
International applicants
- Satisfactory completion of Australian Year 12, or one of the equivalent qualifications as defined under minimum academic entry requirements;
- Proof of English Language Proficiency (IELTS overall score of 6.0, with no skills band lower than 5.5 or equivalent like TOEFL, Pearson Test of English or CAE);
- An Admission Consultation.
- A current Student visa to study in Australia. Australian visas are issued by the Department of Home Affairs;
- Overseas Student Health Cover (OSHC).
Students must be 18+ years of age at commencement of course.
Academic Dates
List of Units
Exploration, Contextual, and Professional Practice Units
Exploration Units
Discover design fundamentals via workshop-based study that focuses on expanding foundational understanding of design.
Workshop: Body (WRKB)
Focus on adorning the body. Explore the importance of identity in art and design. Play with the translation of 3D to 2D. Explore soft materials and form.
Workshop: Image (WRKI)
Learn the fundamentals of image capture via photography and film. These translate into contemporary digital display contexts, including popular social media applications.
Workshop: Message (WRKM)
Explore and play with digital software (e.g., Adobe Illustrator). Develop product and brand identity constructs using bold and confident ideas.
Workshop: Space (WRKS)
Focus on the environment and responsible innovation, learning to create and understand 3D spaces that connect, engage, challenge, and disrupt.
Visual Foundations (ACC111)
Explore a range of design communication methods from design concept through to ‘the pitch,’ including technical illustration, image manipulation, and layout.
Elective: Brand Strategy (ELE001)
Create a brand strategy for a new product, experience, or retail concept. Develop a Brand Tool Kit and explore promotional aspects that capture branding.
Elective: Design & Wellbeing (ELE002)
Further design and artistic processes. Study and apply wellbeing in creativity through the lens of people, place, and product.
Contextual Units
Explore the impact of context (e.g., historical, trends, visual thinking, technology, culture) on designers' and artists' work and realisation of vision. Experiment in a collaborative learning environment to articulate and understand key influences on art and design.
Design, History & Culture (AXC111)
Explore significant moments from the history of art and design, and interrogate the milestones and foundations that have shaped creative practice.
Social Trend Forecasting (AXC121)
Develop an understanding of how trends are forecast. Analyse, discuss, and develop concepts. Communicate insights by forecasting social and cultural impacts.
Design, Issues & Impact (AXC231)
Explore basic concepts important to critical thought and its visual application. Analyse storytelling and narrative aligned to key themes and concepts.
Global Design Culture (AXE241)
Challenge and reference cultural and sub-cultural shifts. Analyse and respond to social, cultural, and technological changes in modern design, from the industrial revolution to postmodernism.
Professional Practice
Practising artists and designers provide important insights into contemporary practice.
Hear from a range of local and overseas professionals about what is occurring in industry and how they are succeeding in their field. Engage in related personal reflection.
Business Principles (ACC241)
Undertake an entrepreneurial project that engages with the creative industries. Critically analyse business models, supply systems, and production methods. Develop ideas and opportunities to support design business growth.
Professional Practice & Systems (BPC351)
Gain specific insights into selected industry concentrations. Explore systems embedded into the industry relevant to their discipline from concept to consumer.
Professional Placement (APE241)
Further your practical design education in a professional practice placement.
Personal & Professional Practice (BPC361)
Position yourself within your industry, investigate appropriate career pathways, prepare applications for roles in design and art organisations.
Professional Communication (BCC351)
Participate in a capstone project that provides a platform to showcase a final body of work as a major digital or physical project installation.
Design Laboratories
Learn and practise knowledge and skills specific to your major in LCI Design Laboratories, the core of the Bachelor of Design Arts degree.
Engage with the full spectrum of the design and artistic process in studio-based labs. Respond to an industry brief, work on a global project, with a global brand, or generate ideas to solve contemporary issues.
Progress through a series of lab themes (foundational, issues, global, and industry) beginning in trimester 2. Put it all together in your final lab: produce and showcase an advanced body of work that expresses your creative ethos.
Design Laboratory: Foundation (LABX101)
Gain foundational knowledge and technical skills in 3D modelling, rendering, and animation software. Learn problem-solving techniques and strategies, including wireframing, prototyping, and user testing. Contextualise your work within industry practice by studying design theory and history, current trends, and best practices in interactive design.
Design Technology (APX121)
Explore introductory technical skills required to perform professionally in your major area of study. Engage with interactive, 2D, and 3D technical design. Create design templates and digital models.
Design Laboratory: Issues (LABX102)
Explore social, cultural, and environmental issues through the lens of sustainable design practices and responsible innovation. Use various interactive design solutions, such as gamification, virtual and augmented reality, and motion graphics, to engage audiences and convey emotionally compelling messages. Learn how to conduct research, analyse data, and apply user-centred design principles to ensure your designs meet the needs of diverse communities.
Design Sub Major (ASX111)
Develop foundational knowledge of an alternate discipline. Develop basic skills and understanding by conceptualising ideas and contextualising work within an alternate industry practice.
Design Laboratory: Global (LABX203)
Apply your interactive design knowledge and skills to propose, generate, and create solutions for a global collaborative exchange project. Demonstrate an understanding of cultural differences by conducting cross-cultural research and engaging in effective communication methods. Consider legal and ethical implications when working across international borders, such as copyright and intellectual property laws.
Design Laboratory: Industry (LABX204)
Develop a major project responding to a real-world brief. Work through a design process using appropriate interactive design methods, such as user experience (UX) design, user interface (UI) design, and information architecture (IA) to research needs, develop concepts, and refine solutions. Consider current trends, emerging technologies, and user feedback to create a compelling final product that meets the needs of its target audience.
Design Laboratory: Capstone (LABX205)
Apply acquired lab concepts to develop major bodies of work for presentation. Emerge as a young professional through exploratory creative development and presentation of original ideas and viable concepts.
Tuition & Aid
LCI Melbourne is an Australian–Government accredited Institute Of Higher Education providing Australian Domestic students with access to FEE-HELP.
FEE-HELP is a loan scheme that assists eligible students to pay tuition fees.
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